65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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#include "AkGenerateSoundBanksTask.h"
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#include "AkWaapiClient.h"
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#include "Async/Async.h"
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AkGenerateSoundBanksTask::AkGenerateSoundBanksTask(const AkSoundBankGenerationManager::FInitParameters& InitParameters)
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{
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GenerationManager = MakeShared<AkSoundBankGenerationManager, ESPMode::ThreadSafe>(InitParameters);
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GenerationManager->Init();
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}
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AkGenerateSoundBanksTask::~AkGenerateSoundBanksTask()
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{
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}
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void AkGenerateSoundBanksTask::ExecuteForEditorPlatform()
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{
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AkSoundBankGenerationManager::FInitParameters InitParameters;
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InitParameters.Platforms = { FPlatformProperties::IniPlatformName() };
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if (FAkWaapiClient::IsProjectLoaded())
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{
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InitParameters.GenerationMode = AkSoundBankGenerationManager::ESoundBankGenerationMode::WAAPI;
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}
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CreateAndExecuteTask(InitParameters);
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}
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void AkGenerateSoundBanksTask::CreateAndExecuteTask(const AkSoundBankGenerationManager::FInitParameters& InitParameters)
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{
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AsyncTask(ENamedThreads::Type::AnyBackgroundThreadNormalTask, [InitParameters]
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{
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auto task = new FAsyncTask<AkGenerateSoundBanksTask>(InitParameters);
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task->StartSynchronousTask();
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task->EnsureCompletion();
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//Probably no longer necessary as we are no longer loading/unloading assets
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AsyncTask(ENamedThreads::GameThread, [task]
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{
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delete task;
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});
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});
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}
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void AkGenerateSoundBanksTask::DoWork()
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{
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GenerationManager->DoGeneration();
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}
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