52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*******************************************************************************
|
|
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
|
Technology released in source code form as part of the game integration package.
|
|
The content of this file may not be used without valid licenses to the
|
|
AUDIOKINETIC Wwise Technology.
|
|
Note that the use of the game engine is subject to the Unreal(R) Engine End User
|
|
License Agreement at https://www.unrealengine.com/en-US/eula/unreal
|
|
|
|
License Usage
|
|
|
|
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
|
this file in accordance with the end user license agreement provided with the
|
|
software or, alternatively, in accordance with the terms contained
|
|
in a written agreement between you and Audiokinetic Inc.
|
|
Copyright (c) 2023 Audiokinetic Inc.
|
|
*******************************************************************************/
|
|
|
|
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Dom/JsonObject.h"
|
|
|
|
class WaapiPlaybackTransport
|
|
{
|
|
struct TransportInfo
|
|
{
|
|
int32 TransportID;
|
|
uint64 SubscriptionID;
|
|
|
|
TransportInfo(int32 transID, uint64 subsID) : TransportID(transID), SubscriptionID(subsID) {}
|
|
};
|
|
|
|
public:
|
|
~WaapiPlaybackTransport();
|
|
|
|
int32 FindOrAdd(const FGuid& InItemID);
|
|
void Remove(const FGuid& InItemID);
|
|
void TogglePlay(int32 InTransportID);
|
|
void Stop(int32 InTransportID);
|
|
bool IsPlaying(const FGuid& InItemID);
|
|
void StopAndDestroyAll();
|
|
|
|
private:
|
|
uint64 SubscribeToStateChanged(int32 TransportId);
|
|
|
|
void OnStateChanged(TSharedPtr<FJsonObject> InUEJsonObject);
|
|
|
|
/** Remember the played items. Useful to play/stop and event. */
|
|
TMap<FGuid, TransportInfo> TransportItems;
|
|
FCriticalSection TransportItemsLock;
|
|
|
|
};
|