37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unreal(R) Engine End User
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License Agreement at https://www.unrealengine.com/en-US/eula/unreal
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2023 Audiokinetic Inc.
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*******************************************************************************/
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using UnrealBuildTool;
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public struct WwiseAudioLinkRuntime
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{
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public static void Apply(Wwise WwiseModule, ReadOnlyTargetRules Target)
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{
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#if UE_5_1_OR_LATER
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WwiseModule.AddOptionalModule("WwiseAudioLinkRuntime");
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WwiseModule.PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AudioLinkCore",
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"AudioLinkEngine",
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"SignalProcessing"
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}
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);
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#endif
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}
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}
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