Add game mode to naming convention

This commit is contained in:
Maxime Maurin 2023-09-16 23:03:32 +02:00
parent edb2daa78b
commit 0faebb4965

View File

@ -17,13 +17,14 @@ bAllowValidationOnlyInGameFolder=True
bDoesValidateOnSave=True bDoesValidateOnSave=True
+ClassDescriptions=(ClassPath="/Script/Engine.AnimMontage",Prefix="AM_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.AnimMontage",Prefix="AM_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.AnimSequence",Prefix="A_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.AnimSequence",Prefix="A_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.GameModeBase",Prefix="GM_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputAction",Prefix="IA_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputAction",Prefix="IA_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputMappingContext",Prefix="IMC_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputMappingContext",Prefix="IMC_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.Material",Prefix="M_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Material",Prefix="M_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.MaterialInstance",Prefix="MI_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.MaterialInstance",Prefix="MI_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.SkeletalMesh",Prefix="SK_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.SkeletalMesh",Prefix="SK_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.Skeleton",Prefix="SKEL_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Skeleton",Prefix="SKEL_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="S_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="SM_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/Engine.Texture2D",Prefix="T_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/Engine.Texture2D",Prefix="T_",Suffix="",Priority=0)
+ClassDescriptions=(ClassPath="/Script/UMGEditor.WidgetBlueprint",Prefix="WBP_",Suffix="",Priority=0) +ClassDescriptions=(ClassPath="/Script/UMGEditor.WidgetBlueprint",Prefix="WBP_",Suffix="",Priority=0)
BlueprintsPrefix=BP_ BlueprintsPrefix=BP_