Add game mode to naming convention
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@ -17,13 +17,14 @@ bAllowValidationOnlyInGameFolder=True
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bDoesValidateOnSave=True
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+ClassDescriptions=(ClassPath="/Script/Engine.AnimMontage",Prefix="AM_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.AnimSequence",Prefix="A_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.GameModeBase",Prefix="GM_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputAction",Prefix="IA_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/EnhancedInput.InputMappingContext",Prefix="IMC_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.Material",Prefix="M_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.MaterialInstance",Prefix="MI_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.SkeletalMesh",Prefix="SK_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.Skeleton",Prefix="SKEL_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="S_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.StaticMesh",Prefix="SM_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/Engine.Texture2D",Prefix="T_",Suffix="",Priority=0)
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+ClassDescriptions=(ClassPath="/Script/UMGEditor.WidgetBlueprint",Prefix="WBP_",Suffix="",Priority=0)
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BlueprintsPrefix=BP_
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