StateTree first setup

This commit is contained in:
TristanReamot 2023-12-11 15:57:29 +01:00
parent b59383d4d5
commit e99f457af1
9 changed files with 29 additions and 6 deletions

Binary file not shown.

Binary file not shown.

BIN
Pawn_Unreal/Content/Characters/AI/BP_EV_PlayerTracker.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Pawn_Unreal/Content/Characters/AI/BP_TA_Jump.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Pawn_Unreal/Content/Characters/AI/BP_TA_Movement.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Pawn_Unreal/Content/Characters/AI/BP_TA_Wait.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Pawn_Unreal/Content/Characters/AI/ST_DefaultStateTree.uasset (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -32,6 +32,14 @@
{
"Name": "NamingConventionValidation",
"Enabled": true
},
{
"Name": "GameplayStateTree",
"Enabled": true
},
{
"Name": "StateTree",
"Enabled": true
}
]
}